Call of Repetitive: Why Every Shooter Feels the Same Now

Introduction

Remember when picking up a new shooter meant something different?
Now it’s loadouts, red dots, sliding mechanics, bullet sponge enemies, battle passes, and “your teammate left the match.”

I’ve got a hot take, and I’m not sorry:

Most modern shooters? They’re the same game in a different outfit.

Different dev teams. Same rinse-and-reload cycle.
If you’ve played one, you’ve kinda played them all.

Let’s talk about it.


1. The UI Already Knows You

Open the game.
You’ve got loadout screens.
You’ve got your gear score.
You’ve got a battle pass.
You’ve got daily objectives.
You’ve got… hold on, is this Call of Duty, Battlefield, Apex, or Fortnite?

Hard to tell when the menus all look like they were designed by the same over-caffeinated intern.


2. The Same Guns, Same Maps, Same Moves

There’s always an overpowered SMG.
There’s always a broken shotgun.
You’ll be bunny-hopped by a teenager named “xX_PainSnax_Xx.”

Desert map. Snow map. Crumbling industrial zone. Rinse, respawn, repeat.
And the movement mechanics? Slide, jump, dolphin dive… does anyone walk anymore?


3. Narrative? What Narrative?

Remember when shooters had stories?
Spec Ops: The Line. Half-Life 2. Even Call of Duty: Modern Warfare (2007) made you feel something.

Now it’s:

  • “Here’s a villain with a mask.”
  • “Now kill 100 players for a limited-time charm.”
  • “There’s lore… but it’s in the Season 5 cinematic you skipped.”

4. Skill-Based Matchmaking Feels Like Homework

You wanted fun. You got spreadsheets.

  • You die in 3 shots.
  • You shoot them in the face 7 times.
  • Their ping was 11. Yours was 36.
  • They’re 14. You’re 34. You have work tomorrow.

SBMM doesn’t just ruin pacing; it’s the reason many players now feel tired before even clicking “ready.”


5. Everyone’s Chasing the Same Trends

You want to see desperation? Look at how every shooter now has:

  • Battle Royale mode (whether or not it makes sense)
  • A limited-time event with skins that cost $20+
  • Crossovers with random brands no one asked for
  • A “gritty reboot” of a game that peaked in 2010

Every game wants to be the game.
But in doing so, they forgot to be different.


So What’s the Fix?

Give us innovation.
Give us shooters with heart. With soul. With quirk.

We want:

  • Creativity like Titanfall 2.
  • Storytelling like Metro: Last Light.
  • Weirdness like Superhot.
  • Emotion like The Last of Us.
  • Chaos like DOOM Eternal.

We don’t need another seasonal roadmap.
We need a reason to care again.


Final Thoughts

This isn’t about hating the genre.
It’s about mourning its sameness.

We’re not asking for a miracle, we’re asking for a spark.
Because at this point, the only thing getting shot is originality.

Visionary AIM is a modern media community powered by circles of creators who share fresh perspectives, art and ideas with the world.