
The Trophy Illusion
Achievements and trophies were meant to add replay value. Unlock a shiny badge, show off to your friends, flex that platinum. But somewhere along the way, the gaming community confused achievement lists with actual skill. Yep. You read that correctly. The gaming community got a little confused about what actual skill is and what achievements are.
Let’s be clear: just because you’ve unlocked 100% completion doesn’t mean you’re good at games.
The Checklist vs. The Challenge
Achievements don’t measure reflexes, strategy, or creativity. They measure compliance.
- Grind Goals – “Collect 500 feathers.” That’s not skill, that’s free time. Lots and lots of free time.
- Luck-Based Challenges – RNG(Random Number Generator)-dependent trophies don’t prove mastery; they prove patience. Let’s be real, lots of gamers don’t have that.
- Story Progression – Half of most achievement lists are handed to you just for finishing the campaign. So, that’s not really a skill. That’s just playing the game, right?
Achievements reward persistence, not prowess. They’re gold stars, not gladiator medals.
False Bragging Rights
Gamers love to flex completion percentages, but here’s the sting: an achievement list is designed by developers, not by you. Your “perfect” score is just a scavenger hunt somebody else wrote. Real skill comes from adapting, mastering mechanics, and thriving under unpredictable conditions, not checking boxes. And for some gamers, this is going to sting a little. Just because you’ve checked off some boxes doesn’t mean anything other than you completed a task the developers wanted you to do.
The Real Skill Test
If you want to talk about skill, look elsewhere:
- Competitive Rankings – ELO(a method for calculating the relative skill levels of players in competitive games) scores in League of Legends or Overwatch.
- Speedrunning – Shaving seconds off a flawless run. Even though there’s some debate on this being a skill.
- High Score Hunts – From Tetris to Soulsborne, no-death runs, raw ability shines through.
These aren’t achievements set by devs, they’re feats set by the community, where skill is undeniable.
Why Achievements Still Matter (a Little)
That’s not to say they’re worthless. Achievements can push players to explore side content, discover mechanics, or try playstyles they’d normally skip. They encourage breadth, not depth. They’re fun goals, not proof of greatness.
The whole point of buying a game is to play it. Enjoy it. Have fun with it, right?
Final Thought
So, are achievements bad? Not at all. But do they make you “good” at games? Not even close. They’re participation trophies dressed up in digital fireworks. Fun, flashy, but ultimately hollow, and everyone gets one.
Skill isn’t on your Xbox or PlayStation profile; it’s on the battlefield, the leaderboard, the run that leaves your palms sweating. And that’s something no checklist can measure. Own that.